Visualization, Problem Solving, Attention, Transparency, and Power of Perspective

While doing some research on the transparent society, and the power of perspective I discovered this interesting GoogleTechTalk with Daivd Brin and Sheldon Brown.

It’s called “Third Millennium Problem Solving” and has some interesting coverage of topics. I have indexed the topics I responded well to, but this talk may provide some curious insights to others in our area who are interest in the role of visualization, attention-aware systems, and host-empowered methodologies that are coming down the pipe.


http://youtube.com/watch?v=g74qdM8Kgdw

05:00 The Transparent Society & Exorarium (Gaming/educational/educational museum setting)

06:00 Progress in Visualization:
-Lenses (telescopes/microscopes)
-Discovery of Perspective
-Printing Press

06:30 Visualization tools provoke Crises of Progress

09:00 How Modeling Techniques fit in to all of this…
both scientific visualization and games require
modeling techniques that are better at creating
worlds for modeling objective and subjective realities.
(Vision, Memory, Attention)

27:00 Importance of the Augmentation of Vision, Memory, and Attention

32:30 The Real Digital Divide (Asynchronous Realm vs Synchronous Realm) [of course my interests are in the future of the Synchronous Realm]

38:00 Fascinating Special Effect behind the scenes…

40:00 The Attention Economy and online issues such as prioritization effects

61:00 Pericles’ Experiment…Democracy

64:30 Daring to “Smart Ass”

66:00 It’s not Hap-pen-ing!

69:50 “Honeypot attractor states” & “blind spot distractions states”

70:00 “methods to orient their attentions better online according to
prioritization factors that mimic prioritization factors of real
life.” “A schematic to demonstrate the effects of orientation.”
“A generalized thing that goes out to a myriad hosts.”
“Generalized suite of Host-empowered methodologies.”

75:30 Lenses did exist in Roman times but they did not cause the shakeup in vision.

78:30 Inferiority complex with Rome…
They had additional Toys…
Perspective so Rocked the Intelligensia of Europe–Romans didn’t have this.

80:40 Original slide…Problem solving tools and looking for gaps in those
problem solving tools. Biggest gap: Helpoing the people to be
self-organizing, robust SmartMobby Resilient citizens.

83:00 Google provides a pre-conscious (analogy of human mind) for our civilization
—-
http://en.wikipedia.org/wiki/David_Brin
http://en.wikipedia.org/wiki/The_Transparent_Society
http://en.wikipedia.org/wiki/Sheldon_Brown_%28artist%29

CGT 581R Final Proposal: Development of Spatial Abilities and Learning Environments using Nested Perspective Projections

(Blue Sky) Attending Purdue Classes in Real-time in Google Earth?

PDF Slides of my CGT_581R Proposal Presentation

Mohler, J. L. (2006). Computer Graphics Education: Where and How Do We Develop Spatial Ability?

Mohler, J. L. (2006). Computer Graphics Education: Where and How Do We Develop Spatial Ability? Paper presented at the Eurographics.

Robichaux, R. R., & Guarino, A. J. (2000). Predictors of visualization: A structural equation model.

Robichaux, R. R., & Guarino, A. J. (2000). Predictors of visualization: A structural equation model. Paper presented at the Annual Meeting of the Mid-South Educational Research Association

Spatial Research Proposal: Spatial Ability Assessment for Manipulating Nested Frames of Perspective Projection

Midterm: Spatial Ability for Mixed-Reality Environments

Vandenberg, S. G., & Kuse, A. R. (1978). Mental Rotations, A Group Test of Three-Dimensional Spatial Visualization

Vandenberg, S. G., & Kuse, A. R. (1978). Mental Rotations, A Group Test of Three-Dimensional Spatial Visualization. Perceptual and Motor Skills 47, 599-604.

Vandenberg, S. G., & Kuse, A. R. (1971/2006). Mental Rotations Test

Vandenberg, S. G., & Kuse, A. R. (1971/2006). Mental Rotations Test as cited by Mohler’s PhD Dissertation. In J. L. Mohler (Ed.), Examining the Spatial Ability Phenomenon from the Student’s Perspective. West Lafayette: Purdue University.

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